Media does solve our problems?

Media. The thoughts that came to mind after hearing that word in the beginning of the semester were platforms like Instagram, Twitter, TikTok, Youtube, and Facebook. Predominately a source of entertainment. But when the word “media” is mentioned now, entertainment is one of the last things that I think of. Now media to me, is a type of learning style.

Early in March 2020 the United States was introduced to a global pandemic in Covid-19, also known as the infamous coronavirus. The virus prompted schools, businesses, gyms, and public gatherings to be shut down. The biggest affect on me was the move to online schooling for me at HWS colleges. For the near future at least, media is not a source of entertainment it is my livelihood.

News & Updates | Homeland Security
The cell of the coronavirus

Siva Vaidhyanathan stated in her article titled “Now We Know Tech Won’t Save Us” that “We the public have a responsibility, too—to recognize that Silicon Valley can’t just fix itself, and to stop hoping that technology can solve the problems the public sphere exists to tackle”. Siva expresses that society can not depend of technology and media to fix problems that society is faced with but that is exactly what we did when this pandemic struck the community at HWS colleges.

The ironic thing is that we did the complete opposite of what Siva said we have to learn not to do. The colleges introduced an online learning style where students will learn remotely through various media instruction. Classes went from chalk on a chalkboard to a stylus and a screen then to a streaming platform such as youtube. For students and I can only assume for faculty as well, media was no longer for entertainment. It is now for teaching and learning. Youtube, the website we used to entertain ourselves is now used for learning your math lesson for the day. FaceTime is not with your friends anymore but rather is a group faceTime with your class. Podcasts are no longer stories but rather your history lecture for the day. How can we still look at media the same way? How can we not allow technology and media solve our problems?

References “Now We Know Tech Won’t Save Us.” Now We Know Tech Won’t Save Us (2018): n. pag. Print.


MYchangingSPACE in media

Over the last month, many changes have gone on throughout the world because of COVID-19, many of these changes will affect us for the rest of our lives. If you don’t know much about the spread of COVID-19, this will help. I previously thought of media as an alternate way aside from face-to-face contact to communicate with friends. I didn’t really use it for anything informative or educational aside from seeing the top news headlines of the day.

Since the transition to online classes and COVID-19 being declared a pandemic, media has become my primary source for not just communication with friends, but also for real news about the virus and its effects around the world. I’m also using media for all of my coursework now, but before, I used it only as needed or assigned for class readings. There is now virtually no way to communicate with my friends or hear from my professors without using media such as Zoom, Canvas, SnapChat, or Instagram. This break from personal interaction has caused my friends and I to resort to other forms of comedy like community forums about games that we play on the Playstation like NBA 2K. Community forums are the modern-day version of the old MySpace. We join forums because our friends are there and we can hang out. Boyd (2007) noted that “the popularity of MySpace is deeply rooted in how the site supports sociality amongst preexisting friend groups. Teens join MySpace to maintain connections with their friends” (10). I think the virus and the impact it has made to our collective online presence reflects Boyd’s ideas that young people join certain networks to maintain and foster personal connections. This certainly reinforces my personal change in attitude about the way I use media.


Boyd, Danah (2007). “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press. 10

Lesure, Jackson. “A Wunder-Ful Sunday for Odell’s 4: Odell’s 4 End All Be All: Welcome to the Deciding Factor of the Best 2k Player in Odell’s 4.” A Wunder-Ful Sunday for Odell’s 4, Jackson Lesure, 2020,

“What You Need to Know about Corona Virus Disease 2019 (COVID-19).”, 2020,